Modelling Devlog 1
1. In week 7 the goal of our team was to make an environment for our rat to move around in.
2. We had completed this goal, but I intend to soon make a more urban train station model.
3. The goals for the week after was to have our rat interact with items and other characters.
4. I provided my team with models for the rat and the train station.
5. I will next provide models for cheese, a roach, and an enemy rat.
6. Anything more I need to learn will be covered by YouTube tutorials for blender modelling.
Playtest goals
1. We play tested our own game to check for any bugs or glitches.
2. We found an issue with our rat jumping and rolling about instead of properly moving.
3. I don't recall who play tested our game.
4. There wasn't much to observe. They found the glitches amusing.
5. I asked them what they thought about adding in power ups to the game but I forgot how they responded.
6. I don't recall getting any feedback aside from fixing the coding for jumping.
7. Given that my task in this group is to provide models that work with unity I don't think the feedback target me.
Subway Escape
Experience life as a rat, as you manage your and try to survive and escape an abandoned subway
Status | Released |
Authors | Fireshield546, Maverick9212 |
Genre | Survival, Platformer |
Tags | 3D, Low-poly |
More posts
- Coding Dev 3May 22, 2024
- Modelling Devlog 2 (WIP)Apr 09, 2024
- Coding dev_2Apr 09, 2024
- Coding dev_1Apr 09, 2024
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